SPA 5.0:
{@{!}Pg}
SUST.D{.BA}.dim{.cop}{.sz}{.clamp}
[Ra], Rb, #tsPtrIdxU13
{&req_6}
{&rdN}
{?sched}
;
{@{!}Pg}
SUST.D{.BA}.dim{.cop}{.sz}{.clamp}
[Ra], Rb, Rc
{&req_6}
{&rdN}
{?sched}
;
{@{!}Pg}
SUST.P.dim{.cop}{.rgba}{.clamp}
[Ra], Rb, #tsPtrIdxU13
{&req_6}
{&rdN}
{?sched}
;
.dim {.1D, .1D_BUFFER, .1D_ARRAY, .2D, .2D_ARRAY, .3D} .mode {.D, .P} .D This mode specifies that surface data is treated as raw data of size .sz, without any format conversion. In this mode, if .BA (ByteAddress) is specified, the x-coordinate is assumed to be in bytes, aligned on a .sz boundary. Otherwise, x-coordinate is treated as sample coordinate and scaled by .sz in hardware. .P This mode specifies a formatted pixel load from surface. The x value is a sample coordinate in the target surface. In this mode .rgba specifies the number of components written by the load. .cop {.WB*, .CG, .CS, .WT} .sz {.U8, .S8, .U16, .S16, .32*, .64, .128} // used in .D mode, specifes load size of raw data. .rgba {.R, .RG, .RGBA*} // used in .P mode, specifies a scalar, vec2 or vec4 destination register. .BA x-coordinate is specified as byte-address. (in .D mode) .clamp {.IGN, .NEAR*, .TRAP} Operands ------------------------------------ Ra Coordinates Rb Store data #tsPtrIdxU13 This immediate index (word address) is used to fetch the packed header+sampler pointer entry from constant cache. The bank from which it is fetched is determined by bundle state. The constant bank entry is 32 bit structure of the form "samplerPtr[31:20] | headerPtr[19:0]". (Surface instructions ignore sample pointers). Any header pointer greater than one specified in SetTexHeaderPoolC.MaximumIndex will be regarded as an "invalid" texture. Rc In bindless mode, Rc register is used to pass the "samplerPtr[31:20] | headerPtr[19:0]". Note: Ra/Rc cannot be RZ register.
{@{!}Pg}
SUST.P.dim{.cop}{.rgba}{.clamp}
[Ra], Rb, Rc
{&req_6}
{&rdN}
{?sched}
;
SUST stores data to pitch or blocklinear surfaces.
Register Ra specifies surface coordinates. The number of coordinates depends upon surface dimension. Ra must follow register alignment rules for given number of coordinates.
.dim | Ra | Ra+1 | Ra+2 |
---|---|---|---|
1D | S32 | ||
1D_BUFFER | S32/U32 | ||
1D_ARRAY | S32 | U16 | |
2D | S32 | S32 | |
2D_ARRAY | S32 | S32 | U16 |
3D | S32 | S32 | S32 |
For 1D_BUFFER, the coordinate is S32 if .clamp is .NEAR. Otherwise, the coordinate is interpreted as U32. The 1D_ARRAY and 2D_ARRAY array indices are treated as U16, meaning only the 16 LSBs of the register value are used.
The .clamp field specifies how to clamp out of bounds addresses (too high or low).
Sc contains a pointer to texture header. The possible options for Sc are:
Size specifier for byte (.D.BA) and coordinate (.D) addressing.
Size specifier for pixel (.P) addressing.
Target Surface Format | Source Format |
---|---|
UNORM, SNORM, FLOAT | F32 |
UINT | U32 |
SINT | S32 |
All surface stores are uncached at L1 level, regardless of .cop. Within the L1 cache, surface operations to the same coordinates as cached Texture operations will not invalidate cached data lines.
If the surface being accessed is disabled, the write will be silently dropped.
When used in a pixel shader by helper pixels or killed pixels, SUST automatically turned into NOP for that thread. This is to prevent unwanted writes to global memory by pixels with zero raster coverage or by pixels that have been using the KIL operation. These the threads will not participate in any SUST operations.
SUST.D.1D [R2], R3, R4; SUST.P.3D.RG [R4], R6, 0x100; // surface header pointer is in c[state_controlled_bank][0x400]